From 54936d57449d81f4e28dbfee84602917a8dba54a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Sat, 24 Jun 2023 13:07:07 +0200 Subject: [PATCH] Fixed crash when viewport size is negative --- GlitchyEditor/src/EditorLayer.bf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/GlitchyEditor/src/EditorLayer.bf b/GlitchyEditor/src/EditorLayer.bf index 726eb82..c80ef38 100644 --- a/GlitchyEditor/src/EditorLayer.bf +++ b/GlitchyEditor/src/EditorLayer.bf @@ -735,12 +735,12 @@ namespace GlitchyEditor private void GameViewportSizeChanged(Object sender, Vector2 viewportSize) { + if(viewportSize.X <= 0 || viewportSize.Y <= 0) + return; + uint32 sizeX = (uint32)viewportSize.X; uint32 sizeY = (uint32)viewportSize.Y; - if(sizeX == 0 || sizeY == 0) - return; - _gameViewportTarget.Resize(sizeX, sizeY); _activeScene.OnViewportResize(sizeX, sizeY);