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https://github.com/aharabada/glitchy-engine-beef.git
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Fixed memory leak
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@@ -285,10 +285,10 @@ static class ScriptEngine
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// TODO: Check if files exist
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// TODO: Check if files exist
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if (File.Exists(_appAssemblyPath))
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if (File.Exists(_appAssemblyPath))
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{
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{
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List<uint8> data = new:ScopedAlloc! List<uint8>(1024);
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List<uint8> data = scope List<uint8>();
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File.ReadAll(_appAssemblyPath, data);
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File.ReadAll(_appAssemblyPath, data);
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List<uint8> pdbData = new:ScopedAlloc! List<uint8>(1024);
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List<uint8> pdbData = scope List<uint8>();
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String pdbPath = scope .();
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String pdbPath = scope .();
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Path.ChangeExtension(_appAssemblyPath, ".pdb", pdbPath);
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Path.ChangeExtension(_appAssemblyPath, ".pdb", pdbPath);
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