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Moved pixel-/vertex shader to own files
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@@ -79,8 +79,6 @@ namespace GlitchyEngine
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VertexShader _vertexShader ~ delete _;
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PixelShader _pixelShader ~ delete _;
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//ID3D11VertexShader* _vertexShader ~ _?.Release();
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private Vector3 CircleCoord(float angle)
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{
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return .(Math.Cos(angle), Math.Sin(angle), 0);
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