mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Moved pixel-/vertex shader to own files
This commit is contained in:
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
public class PixelShader : Shader
|
||||
{
|
||||
public this(GraphicsContext context, String source, String entryPoint, ShaderDefine[] macros = null)
|
||||
: base(context, source, entryPoint, macros) { }
|
||||
|
||||
public override extern void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user