From 5733166b74e9ffa610a02516502ab6f42d8fb176 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Simon=20L=C3=BCbe=C3=9F?= Date: Sun, 19 Mar 2023 12:49:12 +0100 Subject: [PATCH] Fixed uint render targets always being cleared to zero --- GlitchyEngine/src/Platform/DX11/Renderer/Dx11RendererAPI.bf | 1 + 1 file changed, 1 insertion(+) diff --git a/GlitchyEngine/src/Platform/DX11/Renderer/Dx11RendererAPI.bf b/GlitchyEngine/src/Platform/DX11/Renderer/Dx11RendererAPI.bf index da51142..76f2c39 100644 --- a/GlitchyEngine/src/Platform/DX11/Renderer/Dx11RendererAPI.bf +++ b/GlitchyEngine/src/Platform/DX11/Renderer/Dx11RendererAPI.bf @@ -85,6 +85,7 @@ namespace GlitchyEngine.Renderer SetBlendState(_nonblendingState); _clearUintFx.Variables["ClearValue"].SetData(value); + _clearUintFx.ApplyChanges(); _clearUintFx.Bind(); FullscreenQuad.Draw();