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cbuffers now initialized with default values from shader
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@@ -88,8 +88,6 @@ namespace GlitchyEngine
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{
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_vertexShader = Shader.FromFile!<VertexShader>(_window.Context, "content\\basicShader.hlsl", "VS");
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_vertexShader.Buffers[0].SetData(Matrix.Identity);
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// Create Input Layout
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_vertexLayout = new VertexLayout(_window.Context, new .(
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