Start of edit mode scripts

- Initialize script instances in edit mode
- Run OnCreate and OnUpdate for Entities with RunInEditMode-Attribute
This commit is contained in:
Simon Lübeß
2023-12-02 00:28:04 +01:00
parent 23b38a7a31
commit 5852e11ccb
5 changed files with 48 additions and 5 deletions
@@ -283,6 +283,8 @@ class ScriptClass : SharpClass
typealias OnUpdateMethod = function MonoObject*(MonoObject* instance, float deltaTime, MonoException** exception);
typealias OnDestroyMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
private bool _runInEditMode;
private MonoMethod* _constructor;
private OnCreateMethod _onCreate;
@@ -300,6 +302,8 @@ class ScriptClass : SharpClass
public bool HasCollisionEnter2D => _onCollisionEnter2DMethod != null;
public bool HasCollisionLeave2D => _onCollisionLeave2DMethod != null;
public bool RunInEditMode => _runInEditMode;
[AllowAppend]
public this(StringView classNamespace, StringView className, MonoImage* image, ScriptFieldType scriptFieldType = .Class) :
base(classNamespace, className, image, scriptFieldType)
@@ -314,6 +318,19 @@ class ScriptClass : SharpClass
_onCollisionEnter2DMethod = GetMethod("OnCollisionEnter2D", 1);
_onCollisionLeave2DMethod = GetMethod("OnCollisionLeave2D", 1);
DetermineRunInEditMode();
}
/// Determines whether or not scripts of this class will be executed in edit mode.
private void DetermineRunInEditMode()
{
// TODO: This is only relevant for the editor!
MonoCustomAttrInfo* attributes = Mono.mono_custom_attrs_from_class(_monoClass);
if (attributes != null)
_runInEditMode = Mono.mono_custom_attrs_has_attr(attributes, ScriptEngine.Attributes.s_RunInEditModeAttribute);
}
private MonoMethod* FindConstructor()