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Wer weiß, was ich alles so gemacht hatte...
- Fixed crash caused by early ScriptEngine shutdown
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@@ -93,7 +93,6 @@ namespace GlitchyEngine
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SamplerStateManager.Uninit();
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ScriptEngine.Shutdown();
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Renderer.Deinit();
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delete _contentManager;
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@@ -103,6 +102,8 @@ namespace GlitchyEngine
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delete _gameTime;
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delete _layerStack;
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ScriptEngine.Shutdown();
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}
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public void OnEvent(Event e)
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