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https://github.com/aharabada/glitchy-engine-beef.git
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Refactor
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@@ -17,7 +17,7 @@ namespace GlitchyEditor
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private EntityHierarchyWindow _entityHierarchyWindow ~ delete _;
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private ComponentEditWindow _componentEditWindow ~ delete _;
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private SceneViewportWindow _sceneViewportWindow ~ delete _;
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private EditorViewportWindow _sceneViewportWindow ~ delete _;
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private GameViewportWindow _gameViewportWindow ~ delete _;
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private ContentBrowserWindow _contentBrowserWindow ~ delete _;
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private PropertiesWindow _propertiesWindow ~ delete _;
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@@ -39,7 +39,7 @@ namespace GlitchyEditor
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public EntityHierarchyWindow EntityHierarchyWindow => _entityHierarchyWindow;
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public ComponentEditWindow ComponentEditWindow => _componentEditWindow;
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public SceneViewportWindow SceneViewportWindow => _sceneViewportWindow;
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public EditorViewportWindow SceneViewportWindow => _sceneViewportWindow;
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public GameViewportWindow GameViewportWindow => _gameViewportWindow;
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public ContentBrowserWindow ContentBrowserWindow => _contentBrowserWindow;
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public PropertiesWindow PropertiesWindow => _propertiesWindow;
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@@ -62,7 +62,7 @@ namespace GlitchyEditor
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private void InitWindows()
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{
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_sceneViewportWindow = new SceneViewportWindow(this);
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_sceneViewportWindow = new EditorViewportWindow(this);
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_gameViewportWindow = new GameViewportWindow(this);
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_entityHierarchyWindow = new EntityHierarchyWindow(this, _scene);
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_componentEditWindow = new ComponentEditWindow(_entityHierarchyWindow);
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