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https://github.com/aharabada/glitchy-engine-beef.git
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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@@ -2,6 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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/**
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* A 2D point represented by two 32bit integers.
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*/
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@@ -126,4 +127,5 @@ namespace GlitchyEngine.Math
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//
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public override void ToString(String strBuffer) => strBuffer.AppendF("X={0} Y={1}", X, Y);
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}
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}
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