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https://github.com/aharabada/glitchy-engine-beef.git
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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@@ -1,6 +1,7 @@
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using System;
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using GlitchyEngine.Events;
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using GlitchyEngine.Math;
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using GlitchyEngine.Renderer;
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namespace GlitchyEngine
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{
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@@ -86,6 +87,11 @@ namespace GlitchyEngine
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* Gets or Sets whether or not the application uses VSync
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*/
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public extern bool IsVSync {get; set;}
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/**
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* Gets the windows graphics context.
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*/
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public extern GraphicsContext Context {get;}
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/**
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* Gets a pointer to the platform specific window representation.
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