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https://github.com/aharabada/glitchy-engine-beef.git
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Moved ImplBind implementation from Texture2D to Texture
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@@ -38,7 +38,7 @@ namespace GlitchyEngine.Renderer
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_samplerState.Bind(slot);
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}
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protected abstract void ImplBind(uint32 slot);
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protected extern void ImplBind(uint32 slot);
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protected this(GraphicsContext context)
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{
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@@ -56,8 +56,6 @@ namespace GlitchyEngine.Renderer
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public override extern uint32 ArraySize {get;}
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public override extern uint32 MipLevels {get;}
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protected override extern void ImplBind(uint32 slot);
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public this(GraphicsContext context, String path) : base(context)
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{
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this._path = new String(path);
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