mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Added generic World Enumerators
also moved WorldEnumerators out of EcsWorld
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@@ -10,15 +10,15 @@ namespace GlitchyEngine.World
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{
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const int MaxEntities = 1024;
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typealias BitmaskEntry = (Entity ID, BitArray ComponentMask);
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List<BitmaskEntry> _entities = new .();
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internal typealias BitmaskEntry = (Entity ID, BitArray ComponentMask);
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internal List<BitmaskEntry> _entities = new .();
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List<uint32> _freeIndices = new List<uint32>() ~ delete _;
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typealias DisposeFunction = function void(void* component);
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typealias ComponentPoolEntry = (uint32 Id, ComponentPool Pool, DisposeFunction DisposeFunction);
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Dictionary<Type, ComponentPoolEntry> _componentPools = new .();
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internal typealias ComponentPoolEntry = (uint32 Id, ComponentPool Pool, DisposeFunction DisposeFunction);
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internal Dictionary<Type, ComponentPoolEntry> _componentPools = new .();
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/// A list containing all pools whose components need to be disposed before removal.
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List<ComponentPoolEntry*> _disposingPools = new .() ~ delete _;
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@@ -68,6 +68,16 @@ namespace GlitchyEngine.World
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_disposingPools.Add(&poolInDictionary);
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}
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/** @brief Returns the component pool for the given component type.
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* @param TComponent The type of the component whose component pool will be returned.
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* @returns A reference to the component pool.
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*/
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[Inline]
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internal ref ComponentPoolEntry GetComponentPool<TComponent>()
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{
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return ref _componentPools[typeof(TComponent)];
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}
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/**
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* Creates a new Entity and returns its ID.
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*/
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@@ -230,54 +240,21 @@ namespace GlitchyEngine.World
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return WorldEnumerator(this, componentTypes);
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}
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public struct WorldEnumerator : IEnumerator<Entity>, IDisposable
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public WorldEnumerator<TComponent> Enumerate<TComponent>() where TComponent : struct
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{
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private EcsWorld _world;
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private BitArray _bitMask;
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private BitmaskEntry* _currentEntry;
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private BitmaskEntry* _endEntry;
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return WorldEnumerator<TComponent>(this);
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}
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public this(EcsWorld world, Type[] componentTypes)
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{
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_world = world;
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_currentEntry = _world._entities.Ptr;
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_endEntry = _world._entities.Ptr + _world._entities.Count;
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_bitMask = new BitArray(_world._componentPools.Count);
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for(var type in componentTypes)
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{
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Log.EngineLogger.AssertDebug(type.IsStruct, "Components can only be structs.");
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var result = _world._componentPools.GetValue(type);
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if(result case .Ok(let entry))
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{
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_bitMask[entry.Id] = true;
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}
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else
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{
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Log.EngineLogger.AssertDebug(false, "Queried component is not registered for this world. This is invalid because the query would never return any results.");
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}
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}
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}
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public Result<Entity> GetNext() mut
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{
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while(_currentEntry < _endEntry)
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{
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BitmaskEntry* entry = _currentEntry++;
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// Check whether or not mask matches
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if(entry.ComponentMask.MaskMatch(_bitMask))
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return entry.ID;
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}
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return .Err;
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}
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public void Dispose()
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{
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delete _bitMask;
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}
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public WorldEnumerator<TComponent0, TComponent1> Enumerate<TComponent0, TComponent1>() where TComponent0 : struct
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where TComponent1 : struct
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{
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return WorldEnumerator<TComponent0, TComponent1>(this);
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}
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public WorldEnumerator<TComponent0, TComponent1, TComponent2> Enumerate<TComponent0, TComponent1, TComponent2>()
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where TComponent0 : struct where TComponent1 : struct where TComponent2 : struct
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{
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return WorldEnumerator<TComponent0, TComponent1, TComponent2>(this);
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}
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public static void Test()
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