Added generic World Enumerators

also moved WorldEnumerators out of EcsWorld
This commit is contained in:
Simon Lübeß
2021-09-02 12:20:33 +02:00
parent c9e9a11e4e
commit 5ce7ebe674
2 changed files with 164 additions and 50 deletions
+137
View File
@@ -0,0 +1,137 @@
using System.Collections;
using System;
using GlitchyEngine.Math;
using internal GlitchyEngine.World;
namespace GlitchyEngine.World
{
public struct WorldEnumerator : IEnumerator<Entity>, IDisposable
{
internal EcsWorld _world;
internal BitArray _bitMask;
internal EcsWorld.BitmaskEntry* _currentEntry;
internal EcsWorld.BitmaskEntry* _endEntry;
public this(EcsWorld world, Type[] componentTypes)
{
_world = world;
_currentEntry = _world._entities.Ptr;
_endEntry = _world._entities.Ptr + _world._entities.Count;
_bitMask = new BitArray(_world._componentPools.Count);
for(var type in componentTypes)
{
Log.EngineLogger.AssertDebug(type.IsStruct, "Components can only be structs.");
var result = _world._componentPools.GetValue(type);
if(result case .Ok(let entry))
{
_bitMask[entry.Id] = true;
}
else
{
Log.EngineLogger.AssertDebug(false, "Queried component is not registered for this world. This is invalid because the query would never return any results.");
}
}
}
public Result<Entity> GetNext() mut
{
while(_currentEntry < _endEntry)
{
EcsWorld.BitmaskEntry* entry = _currentEntry++;
// Check whether or not mask matches
if(entry.ComponentMask.MaskMatch(_bitMask))
return entry.ID;
}
return .Err;
}
public void Dispose()
{
delete _bitMask;
}
}
public struct WorldEnumerator<TComponent> : WorldEnumerator, IEnumerator<(Entity Entity, TComponent* Component)> where TComponent : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool;
public this(EcsWorld world) : base(world, scope Type[](typeof(TComponent)))
{
_componentPool = &world.GetComponentPool<TComponent>();
}
public new Result<(Entity Entity, TComponent* Component)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
if(entity case .Err)
return .Err;
TComponent* component = (.)_componentPool.Pool.Get(entity.Value.Index);
return .Ok((entity.Value, component));
}
}
public struct WorldEnumerator<TComponent0, TComponent1> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1)>
where TComponent0 : struct where TComponent1 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
internal EcsWorld.ComponentPoolEntry* _componentPool1;
public this(EcsWorld world) : base(world, scope Type[](typeof(TComponent0), typeof(TComponent1)))
{
_componentPool0 = &world.GetComponentPool<TComponent0>();
_componentPool1 = &world.GetComponentPool<TComponent1>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
if(entity case .Err)
return .Err;
TComponent0* component0 = (.)_componentPool0.Pool.Get(entity.Value.Index);
TComponent1* component1 = (.)_componentPool1.Pool.Get(entity.Value.Index);
return .Ok((entity.Value, component0, component1));
}
}
public struct WorldEnumerator<TComponent0, TComponent1, TComponent2> : WorldEnumerator,
IEnumerator<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)>
where TComponent0 : struct where TComponent1 : struct where TComponent2 : struct
{
internal EcsWorld.ComponentPoolEntry* _componentPool0;
internal EcsWorld.ComponentPoolEntry* _componentPool1;
internal EcsWorld.ComponentPoolEntry* _componentPool2;
public this(EcsWorld world) : base(world, scope Type[](typeof(TComponent0), typeof(TComponent1), typeof(TComponent2)))
{
_componentPool0 = &world.GetComponentPool<TComponent0>();
_componentPool1 = &world.GetComponentPool<TComponent1>();
_componentPool2 = &world.GetComponentPool<TComponent2>();
}
public new Result<(Entity Entity, TComponent0* Component0, TComponent1* Component1, TComponent2* Component2)> GetNext() mut
{
Result<Entity> entity = base.GetNext();
if(entity case .Err)
return .Err;
TComponent0* component0 = (.)_componentPool0.Pool.Get(entity.Value.Index);
TComponent1* component1 = (.)_componentPool1.Pool.Get(entity.Value.Index);
TComponent2* component2 = (.)_componentPool2.Pool.Get(entity.Value.Index);
return .Ok((entity.Value, component0, component1, component2));
}
}
}