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Editor camera and Editor/Runtime scene update separation
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@@ -30,6 +30,9 @@ namespace GlitchyEngine
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public static extern Point GetMousePosition();
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public static extern int32 GetMouseX();
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public static extern int32 GetMouseY();
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// TODO: Should Input be able to set mousepos?
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public static extern void SetMousePosition(Point pos);
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public static extern bool WasMouseButtonPressed(MouseButton button);
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public static extern bool WasMouseButtonReleased(MouseButton button);
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