Project user settings, load recent scenes, properly cleanup ScriptEngine when switching scenes

This commit is contained in:
Simon Lübeß
2023-07-31 20:09:56 +02:00
parent 3298053d9d
commit 5d8c1b111a
7 changed files with 250 additions and 55 deletions
+55 -1
View File
@@ -19,12 +19,17 @@ class Project
[BonIgnore]
private String _scriptFolder ~ delete _;
[BonIgnore]
private ProjectUserSettings _userSettings ~ delete _;
public StringView Name => _projectName;
public StringView WorkspacePath => _workspacePath;
public StringView AssetsFolder => _assetsFolder;
public ProjectUserSettings UserSettings => _userSettings;
[AllowAppend]
private this(StringView workspacePath)
{
@@ -32,13 +37,62 @@ class Project
_assetsFolder = new String();
PathInProject(_assetsFolder, "Assets");
}
InitUserSettings();
}
/// Writes the the absolute path of the give project-file into target.
/// @param target The string that will contain the full path.
/// @param relativePath The path of the file relative to the workspace folder.
public void PathInProject(String target, StringView relativePath)
{
Path.Combine(target, WorkspacePath, relativePath);
}
/// Creates a new scoped string that contains the absolute path of the give project-file
/// @param relativePath The path of the file relative to the workspace folder.
public mixin GetScopedPath(StringView relativePath)
{
String target = scope:mixin String();
PathInProject(target, relativePath);
target
}
/// Loads or creates the user specific settings for this project.
private void InitUserSettings()
{
_userSettings = new ProjectUserSettings();
String userSettingsFile = scope .();
PathInProject(userSettingsFile, ProjectUserSettings.FileName);
// It's not a problem if we couldn't find or deserialize the settings. We will simply restore the defaults.
if (Bon.DeserializeFromFile(ref _userSettings, userSettingsFile) case .Err)
{
// Log anyway, just in case...
Log.EngineLogger.Info($"Failed to deserialize project user settings file \"{userSettingsFile}\".");
_userSettings.RestoreDefaults();
}
}
public void SaveUserSettings()
{
if (_userSettings == null || !_userSettings.SettignsDirty)
return;
String userSettingsFile = scope .();
PathInProject(userSettingsFile, ProjectUserSettings.FileName);
// It's not a big problem, if we fail to serialize this file.
if (Bon.SerializeIntoFile(_userSettings, userSettingsFile) case .Err)
{
// Log anyway, just in case...
Log.EngineLogger.Error($"Failed to deserialize project user settings file \"{userSettingsFile}\".");
}
}
/// Creates a new project with the given directory and name.
public static Project CreateNew(StringView projectDirectory, StringView projectName)
{