mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Handle EngineBuffers, Preview Names and variable editor types for materials
This commit is contained in:
@@ -109,6 +109,8 @@ class ReflectedTexture
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class ReflectedConstantBufferVariable
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{
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private String _name ~ delete _;
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private String _previewName ~ delete _;
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private String _editorType ~ delete _;
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public StringView Name
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{
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@@ -116,6 +118,18 @@ class ReflectedConstantBufferVariable
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set => String.NewOrSet!(_name, value);
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}
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public StringView PreviewName
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{
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get => _previewName;
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set => String.NewOrSet!(_previewName, value);
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}
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public StringView EditorType
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{
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get => _editorType;
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set => String.NewOrSet!(_editorType, value);
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}
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public int Offset;
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public int SizeInBytes;
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public bool IsUsed;
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@@ -125,6 +139,9 @@ class ReflectedConstantBufferVariable
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public int Columns;
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public int ArraySize;
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public Variant MinValue;
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public Variant MaxValue;
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}
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// TODO: Dx11
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@@ -146,30 +163,43 @@ class ShaderCompiler
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CompiledShader shader = new CompiledShader();
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Try!(PlatformCompileShaderFromSource(code, assetIdentifier, entryPoint, compileTarget, defines, shader));
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ShaderCompilationContext context = scope .();
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Try!(PlatformReflectShader(shader));
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Try!(PlatformCompileShaderFromSource(code, assetIdentifier, entryPoint, compileTarget, defines, shader, context));
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Try!(PlatformReflectShader(shader, context));
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return shader;
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}
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protected static extern Result<void> PlatformCompileShaderFromSource(StringView code, AssetIdentifier fileName, StringView entryPoint, StringView compileTarget, Span<ShaderDefineValue> defines, CompiledShader outShader);
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protected static extern Result<void> PlatformCompileShaderFromSource(StringView code, AssetIdentifier fileName, StringView entryPoint, StringView compileTarget, Span<ShaderDefineValue> defines, CompiledShader outShader, ShaderCompilationContext context);
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protected static extern Result<void> PlatformReflectShader(CompiledShader shader);
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protected static extern Result<void> PlatformReflectShader(CompiledShader shader, ShaderCompilationContext context);
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}
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class ShaderCompilationContext
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{
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public append String VsName = String();
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public append String PsName = String();
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public append Dictionary<StringView, ShaderVariable> Variables = .() ~ ClearDictionaryAndDeleteValues!(_);
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public append List<String> BufferNames = .() ~ ClearAndDeleteItems!(_);
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// Name in Shader -> Name in Engine
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public append Dictionary<StringView, StringView> EngineBuffers = .();
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}
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// TODO: Dx11
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extension ShaderCompiler
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{
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// TODO: This should be a setting per shader, really!
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protected const ShaderCompileFlags DefaultCompileFlags = .EnableStrictness |
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protected const ShaderCompileFlags DefaultCompileFlags = .EnableStrictness |
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#if DEBUG
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.Debug;
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#else
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.OptimizationLevel3;
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#endif
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protected static override Result<void> PlatformCompileShaderFromSource(StringView code, AssetIdentifier fileName, StringView entryPoint, StringView compileTarget, Span<ShaderDefineValue> defines, CompiledShader outShader)
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protected static override Result<void> PlatformCompileShaderFromSource(StringView code, AssetIdentifier fileName, StringView entryPoint, StringView compileTarget, Span<ShaderDefineValue> defines, CompiledShader outShader, ShaderCompilationContext context)
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{
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Debug.Profiler.ProfileResourceFunction!();
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@@ -192,7 +222,11 @@ extension ShaderCompiler
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Path.GetDirectoryPath(fileName, directory);
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using (let includer = Includer(directory))
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String shaderCode = new:ScopedAlloc! String(code);
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Try!(ShaderCodePreprocessor.ProcessFileContent(shaderCode, context.VsName, context.PsName, context.Variables, context.BufferNames, context.EngineBuffers));
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using (let includer = PreprocessingIncluder(directory, context))
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{
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var result = D3DCompiler.D3DCompile(code.Ptr, (.)code.Length, fileName.FullIdentifier.ToScopeCStr!(), nativeMacros, &includer, entryPoint.ToScopeCStr!(),
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compileTarget.ToScopeCStr!(), DefaultCompileFlags /* Pass down compile flags? */, .None, &outShader._shaderBlob, &errorBlob);
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@@ -210,7 +244,7 @@ extension ShaderCompiler
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return .Ok;
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}
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protected override static Result<void> PlatformReflectShader(CompiledShader shader)
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protected override static Result<void> PlatformReflectShader(CompiledShader shader, ShaderCompilationContext context)
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{
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Debug.Profiler.ProfileResourceFunction!();
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@@ -253,7 +287,7 @@ extension ShaderCompiler
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// ConstantBuffer
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if(bufferDesc.Type == .D3D11_CT_CBUFFER)
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{
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ReflectedConstantBuffer cbuffer = Try!(ReflectConstantBuffer(bindDesc, bufferReflection));
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ReflectedConstantBuffer cbuffer = Try!(ReflectConstantBuffer(bindDesc, bufferReflection, context));
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shader.AddConstantBuffer(cbuffer);
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}
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case .Texture:
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@@ -290,7 +324,7 @@ extension ShaderCompiler
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return .Ok;
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}
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private static Result<ReflectedConstantBuffer> ReflectConstantBuffer(ShaderInputBindDescription bindDesc, ID3D11ShaderReflectionConstantBuffer* bufferReflection)
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private static Result<ReflectedConstantBuffer> ReflectConstantBuffer(ShaderInputBindDescription bindDesc, ID3D11ShaderReflectionConstantBuffer* bufferReflection, ShaderCompilationContext context)
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{
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Debug.Profiler.ProfileResourceFunction!();
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@@ -310,17 +344,22 @@ extension ShaderCompiler
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{
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ID3D11ShaderReflectionVariable* variableReflection = bufferReflection.GetVariableByIndex(v);
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if (ReflectConstantBufferVariable(buffer, variableReflection) case .Err)
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if (ReflectConstantBufferVariable(buffer, variableReflection, context) case .Err)
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{
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delete buffer;
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return .Err;
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}
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}
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if (context.EngineBuffers.TryGetValue(buffer.Name, let engineBufferName))
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{
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buffer.EngineBufferName = engineBufferName;
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}
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return buffer;
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}
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private static Result<void> ReflectConstantBufferVariable(ReflectedConstantBuffer buffer, ID3D11ShaderReflectionVariable* variableReflection)
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private static Result<void> ReflectConstantBufferVariable(ReflectedConstantBuffer buffer, ID3D11ShaderReflectionVariable* variableReflection, ShaderCompilationContext context)
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{
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Debug.Profiler.ProfileResourceFunction!();
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@@ -375,13 +414,23 @@ extension ShaderCompiler
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Internal.MemCpy(&buffer.RawData[variable.Offset], variableDescription.DefaultValue, variable.SizeInBytes);
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}
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if (context.Variables.TryGetValue(variable.Name, let variableAnnotation))
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{
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variable.PreviewName = variableAnnotation.PreviewName;
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variable.EditorType = variableAnnotation.EditorType;
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// TODO: We need to somehow validate against our variable type
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variable.MinValue = variableAnnotation.MinValue;
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variable.MaxValue = variableAnnotation.MaxValue;
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}
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buffer.AddVariable(variable);
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return .Ok;
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}
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}
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struct Includer : ID3DInclude, IDisposable
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struct PreprocessingIncluder : ID3DInclude, IDisposable
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{
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private VTable _vTable;
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@@ -389,7 +438,9 @@ struct Includer : ID3DInclude, IDisposable
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private String _parentFileDirectory;
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public this(String parentFileDirectory)
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private ShaderCompilationContext _context;
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public this(String parentFileDirectory, ShaderCompilationContext context)
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{
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_parentFileDirectory = parentFileDirectory;
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_loadedFiles = new Dictionary<StringView, (String FileName, String FileContent)>();
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@@ -398,6 +449,8 @@ struct Includer : ID3DInclude, IDisposable
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_vTable.Close = => Close;
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_vt = &_vTable;
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_context = context;
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}
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public void Dispose()
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@@ -413,7 +466,7 @@ struct Includer : ID3DInclude, IDisposable
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public static HResult Open(ID3DInclude* self, IncludeType includeType, char8* fileNamePtr, void* parentData, void** data, uint32* bytes)
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{
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Includer* includer = (.)self;
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PreprocessingIncluder* includer = (.)self;
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StringView fileName = StringView(fileNamePtr);
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@@ -424,7 +477,7 @@ struct Includer : ID3DInclude, IDisposable
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return .S_OK;
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}
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String fullPath = scope .();
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Path.Combine(fullPath, includer._parentFileDirectory, fileName);
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@@ -453,6 +506,7 @@ struct Includer : ID3DInclude, IDisposable
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if (fileStream == null)
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{
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return .E_FILENOTFOUND;
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}
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String fileContent = new String();
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@@ -469,6 +523,13 @@ struct Includer : ID3DInclude, IDisposable
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delete fileStream;
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String trashbin = scope String();
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if (ShaderCodePreprocessor.ProcessFileContent(fileContent, trashbin, trashbin, includer._context.Variables, includer._context.BufferNames, includer._context.EngineBuffers) case .Err)
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{
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return .E_FAIL;
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}
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*data = (void*)fileContent.Ptr;
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*bytes = (uint32)fileContent.Length;
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@@ -477,7 +538,7 @@ struct Includer : ID3DInclude, IDisposable
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public static HResult Close(ID3DInclude* self, void** data)
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{
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Includer* includer = (.)self;
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PreprocessingIncluder* includer = (.)self;
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for (var v in includer._loadedFiles)
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{
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