Added Mono for C# scripting

This commit is contained in:
Simon Lübeß
2023-03-26 13:11:44 +02:00
parent fd6826785a
commit 5e5134a607
57 changed files with 7466 additions and 4 deletions
+130
View File
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using Mono;
using System;
using System.IO;
using System.Collections;
namespace GlitchyEngine.Scripting;
static class ScriptEngine
{
private static MonoDomain* s_RootDomain;
private static MonoDomain* s_AppDomain;
private static MonoAssembly* s_CoreAssembly;
public static void Init()
{
Mono.mono_set_assemblies_path("mono/lib");
s_RootDomain = Mono.mono_jit_init("GlitchyEngineJITRuntime");
Log.EngineLogger.Assert(s_RootDomain != null, "Failed to initialize mono root domain");
// Create an App Domain
s_AppDomain = Mono.mono_domain_create_appdomain("GlitchyEngineScriptRuntime", null);
Mono.mono_domain_set(s_AppDomain, true);
s_CoreAssembly = LoadCSharpAssembly("resources/scripts/ScriptCore.dll");
PrintAssemblyTypes(s_CoreAssembly);
function MonoString*() v = => Sample;
Mono.mono_add_internal_call("GlitchyEngine.CSharpTesting::Sample", v);
// Create object
MonoImage* image = Mono.mono_assembly_get_image(s_CoreAssembly);
MonoClass* monoClass = Mono.mono_class_from_name(image, "GlitchyEngine", "CSharpTesting");
MonoObject* instance = Mono.mono_object_new(s_AppDomain, monoClass);
Mono.mono_runtime_object_init(instance);
MonoMethod* simpleMethod = Mono.mono_class_get_method_from_name(monoClass, "PrintFloatVar", 0);
Mono.mono_runtime_invoke(simpleMethod, instance, null, null);
MonoMethod* methodWithArg = Mono.mono_class_get_method_from_name(monoClass, "IncrementFloatVar", 1);
float increment = 2.0f;
void*[1] args = .(&increment);
MonoObject* returnValue = Mono.mono_runtime_invoke(methodWithArg, instance, &args, null);
float returnedValue = *(float*)Mono.mono_object_unbox(returnValue);
Log.EngineLogger.Info($"C# returned: {returnedValue}");
Mono.mono_runtime_invoke(simpleMethod, instance, null, null);
}
[LinkName(.C), AlwaysInclude, Export]
public static void DoSomething()
{
Console.WriteLine("P/Invoke: Hallo von der Engine!");
}
[LinkName(.C), AlwaysInclude]
public static MonoString* Sample()
{
return Mono.mono_string_new(Mono.mono_domain_get(), "Hello!");
}
private static MonoAssembly* LoadCSharpAssembly(StringView assemblyPath)
{
List<uint8> data = new:ScopedAlloc! List<uint8>(1024);
File.ReadAll(assemblyPath, data);
// NOTE: We can't use this image for anything other than loading the assembly because this image doesn't have a reference to the assembly
MonoImageOpenStatus status = .ImageInvalid;
MonoImage* image = Mono.mono_image_open_from_data_full(data.Ptr, (.)data.Count, true, &status, false);
if (status != .Ok)
{
char8* errorMessage = Mono.mono_image_strerror(status);
Log.EngineLogger.Error($"Failed to load C# Assembly: \"{StringView(errorMessage)}\"");
return null;
}
MonoAssembly* assembly = Mono.mono_assembly_load_from_full(image, assemblyPath.ToScopeCStr!(), &status, 0);
Mono.mono_image_close(image);
// Create object
// call simple method
// call method with args
return assembly;
}
private static void PrintAssemblyTypes(MonoAssembly* assembly)
{
MonoImage* image = Mono.mono_assembly_get_image(assembly);
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(image, .MONO_TABLE_TYPEDEF);
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
for (int32 i = 0; i < numTypes; i++)
{
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .();
Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
char8* nameSpace = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]);
char8* name = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]);
Log.EngineLogger.Info($"{StringView(nameSpace)}.{StringView(name)}");
}
}
public static void Shutdown()
{
/*Mono.mono_assembly_close(s_CoreAssembly);
s_CoreAssembly = null;
Mono.mono_domain_unload(s_AppDomain);
s_AppDomain = null;*/
Mono.mono_jit_cleanup(s_RootDomain);
s_RootDomain = null;
}
}