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https://github.com/aharabada/glitchy-engine-beef.git
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Automatic script assembly reloading
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@@ -112,27 +112,6 @@ namespace Sandbox
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Log.Info($"Ouha! {MyNumber}");
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Physics2D.Gravity *= new float2(1, -1);
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}
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Test.Test.P();
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float2 f2 = new();
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f2.X = 5;
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Log.Info($"Haleluja! {f2.X}");
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float4 floaty = new float4(f2, f2);
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float4 megaFloat = floaty.WXYZ;
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if (all(abs(normalize(megaFloat).YZWX - normalize(floaty)) < 0.01f))
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{
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Log.Info($"Haleluja3!");
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}
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float frac = modf(5.6f, out var intPart);
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Log.Info($"Haleluja2! {frac} {intPart}");
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}
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/// <summary>
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