Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier

A bit unstable
This commit is contained in:
Simon Lübeß
2023-08-01 21:38:54 +02:00
parent 6d7f26b1f4
commit 60725c3588
45 changed files with 520 additions and 127 deletions
@@ -1,4 +1,5 @@
{
AssetLoader = "ModelAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
AssetHandle = 141014598923215615
}
@@ -1,4 +1,5 @@
{
AssetLoader = "ModelAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
AssetHandle = 11221639476224465119
}