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https://github.com/aharabada/glitchy-engine-beef.git
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Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
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@@ -0,0 +1,39 @@
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{
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Effect = "Resources/Shaders/myEffect.hlsl",
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Textures = [
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"AlbedoTexture": 8153940681327484189,
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"NormalTexture": 15822842502398518390,
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"MetallicTexture": 13527693616095745667,
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"RoughnessTexture": 4141437666158293647,
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"EmissiveTexture": 0
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],
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Variables = [
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"AlbedoColor": .ColorRGBA{
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Value = {
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R = 1,
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G = 1,
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B = 1,
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A = 1
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}
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},
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"NormalScaling": .Float2{
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Value = {
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X = 1,
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Y = 1
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}
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},
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"MetallicFactor": .Float{
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Value = 1
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},
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"RoughnessFactor": .Float{
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Value = 0
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},
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"EmissiveColor": .Float3{
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Value = {
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X = 0,
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Y = 0,
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Z = 0
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}
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}
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]
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}
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