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https://github.com/aharabada/glitchy-engine-beef.git
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Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
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@@ -1,21 +1,17 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = true,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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FilterMode = .Default,
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeW = .Wrap,
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MipLODBias = 0,
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MipMinLOD = 0,
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MipMaxLOD = 3,
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MaxAnisotropy = 16,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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G = 1,
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@@ -23,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 8153940681327484189
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}
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