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Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
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@@ -1,7 +1,6 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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@@ -20,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 5635535744559587375
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}
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