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https://github.com/aharabada/glitchy-engine-beef.git
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Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
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@@ -1,7 +1,6 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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@@ -10,8 +9,8 @@
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -20,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 5889819840498959425
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}
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