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Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
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@@ -1,4 +1,5 @@
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{
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AssetLoader = "EffectAssetLoader",
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
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Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
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AssetHandle = 10276018270467402814
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}
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