mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
This commit is contained in:
@@ -1,4 +1,5 @@
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{
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AssetLoader = "ModelAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
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AssetHandle = 141014598923215615
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}
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@@ -1,4 +1,5 @@
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{
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AssetLoader = "ModelAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
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AssetHandle = 11221639476224465119
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}
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@@ -0,0 +1,119 @@
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{
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Name = "Scene name here pls!!!",
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Entities = [
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{
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Id = 8726995825602656358,
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NameComponent = {
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Name = "Camera"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 2,
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Z = -5
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},
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Rotation = {
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X = 0,
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Y = 0.21643962,
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Z = 0,
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W = 0.976296008
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0.436332315,
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Z = 0
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}
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},
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CameraComponent = {
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Primary = true,
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ProjectionType = .InfinitePerspective,
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PerspectiveFovY = 1.30899692,
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PerspectiveNearPlane = 0.100000001,
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PerspectiveFarPlane = 10000,
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 1.83772814,
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FixedAspectRatio = false
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}
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},
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{
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Id = 5254899955475338567,
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NameComponent = {
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Name = "Light"
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},
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TransformComponent = {
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Position = {
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X = -3,
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Y = 4,
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Z = -1.5
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},
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Rotation = {
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X = 0.239775807,
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Y = 0.61432755,
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Z = 0.0315670744,
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W = 0.751074195
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0.3490659,
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Y = 1.3089968,
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Z = 0.34906587
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}
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},
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LightComponent = {
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LightType = .Directional,
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Illuminance = 10,
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Color = {
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R = 1,
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G = 0.949999988,
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B = 0.800000012
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}
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}
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},
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{
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Id = 10018854473822844403,
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NameComponent = {
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Name = "Entity"
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},
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TransformComponent = {
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Position = {
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X = 0,
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Y = 0,
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Z = 0
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},
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Rotation = {
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X = 0,
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Y = 0,
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Z = 0,
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W = 1
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 0,
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Y = 0,
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Z = 0
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}
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},
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MeshComponent = {
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Mesh = 141014598923215615
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},
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MeshRendererComponent = {
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Material = 15093501654975430075
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}
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}
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]
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}
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@@ -9,8 +9,8 @@
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -340282346638528859811704183484516925440,
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MipMaxLOD = 340282346638528859811704183484516925440,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -19,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 13149961070100324290
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}
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@@ -0,0 +1,39 @@
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{
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Effect = "Resources/Shaders/myEffect.hlsl",
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Textures = [
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"AlbedoTexture": 8153940681327484189,
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"NormalTexture": 15822842502398518390,
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"MetallicTexture": 13527693616095745667,
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"RoughnessTexture": 4141437666158293647,
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"EmissiveTexture": 0
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],
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Variables = [
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"AlbedoColor": .ColorRGBA{
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Value = {
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R = 1,
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G = 1,
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B = 1,
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A = 1
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}
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},
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"NormalScaling": .Float2{
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Value = {
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X = 1,
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Y = 1
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}
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},
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"MetallicFactor": .Float{
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Value = 1
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},
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"RoughnessFactor": .Float{
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Value = 0
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},
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"EmissiveColor": .Float3{
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Value = {
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X = 0,
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Y = 0,
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Z = 0
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}
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}
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]
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}
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@@ -0,0 +1,5 @@
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{
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AssetLoader = "MaterialAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
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AssetHandle = 15093501654975430075
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}
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@@ -1,4 +1,5 @@
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{
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AssetLoader = "MaterialAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
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AssetHandle = 8829406607210635133
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}
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@@ -9,8 +9,8 @@
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -340282346638528859811704183484516925440,
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MipMaxLOD = 340282346638528859811704183484516925440,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -19,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 5558090951492679375
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}
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@@ -1,21 +1,17 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = true,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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FilterMode = .Default,
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeW = .Wrap,
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MipLODBias = 0,
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MipMinLOD = 0,
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MipMaxLOD = 3,
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MaxAnisotropy = 16,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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G = 1,
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@@ -23,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 8153940681327484189
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}
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@@ -2,15 +2,15 @@
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_samplerStateDescription = {
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -19,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 13527693616095745667
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}
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@@ -1,20 +1,16 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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_isSrgb = false,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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FilterMode = .Default,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipLODBias = 2.5999999,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -23,5 +19,6 @@
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A = 1
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}
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}
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}
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},
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AssetHandle = 15822842502398518390
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}
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@@ -1,18 +1,14 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
|
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FilterMode = .Default,
|
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
|
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AddressModeV = .Wrap,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipLODBias = 0,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
@@ -23,5 +19,6 @@
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A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AssetHandle = 4141437666158293647
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "MaterialAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 9886473966965265328
|
||||
}
|
||||
@@ -9,8 +9,8 @@
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
@@ -19,5 +19,6 @@
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AssetHandle = 14357509390762845070
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
@@ -20,5 +19,6 @@
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AssetHandle = 5635535744559587375
|
||||
}
|
||||
@@ -1,15 +1,16 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
@@ -18,5 +19,6 @@
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AssetHandle = 10807131213209469263
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
@@ -10,8 +9,8 @@
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -Infinity,
|
||||
MipMaxLOD = Infinity,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
@@ -20,5 +19,6 @@
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AssetHandle = 5889819840498959425
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 5360037389314667000
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 15597986932192091061
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 7082287996527160060
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 17297254839128368932
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 17917061300990589192
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 8336560834161185660
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 1518912886664733757
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 13663488523997149295
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 9450907808112906391
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 4086392147967882920
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 3929078354809894230
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 5414648614681927202
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 17001330646928133106
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 2913314865396454015
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 9047671870217222298
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 14473519405124742382
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
{
|
||||
AssetLoader = "EffectAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */,
|
||||
AssetHandle = 10276018270467402814
|
||||
}
|
||||
@@ -19,5 +19,6 @@
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
AssetHandle = 16828117378770367285
|
||||
}
|
||||
@@ -17,6 +17,9 @@ class AssetConfig
|
||||
|
||||
[BonInclude]
|
||||
public AssetLoaderConfig Config ~ delete _;
|
||||
|
||||
[BonInclude]
|
||||
public AssetHandle AssetHandle = .Invalid;
|
||||
}
|
||||
|
||||
class AssetFile
|
||||
@@ -79,11 +82,19 @@ class AssetFile
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateAssetHandle()
|
||||
{
|
||||
_assetConfig.AssetHandle = .();
|
||||
}
|
||||
|
||||
private void CreateDefaultAssetLoader()
|
||||
{
|
||||
String fileExtension = Path.GetExtension(_path, .. scope .());
|
||||
|
||||
_assetConfig = new AssetConfig();
|
||||
|
||||
GenerateAssetHandle();
|
||||
|
||||
var assetLoader = _contentManager.GetDefaultAssetLoader(fileExtension);
|
||||
|
||||
// We don't have a loader -> we don't need a config
|
||||
@@ -96,6 +107,7 @@ class AssetFile
|
||||
_assetConfig.Config = assetLoader?.GetDefaultConfig();
|
||||
_assetConfig.Config?.[Friend]_changed = true;
|
||||
|
||||
|
||||
SaveAssetConfig();
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEditor.Assets;
|
||||
|
||||
@@ -96,6 +97,7 @@ class AssetHierarchy
|
||||
internal TreeNode<AssetNode> _assetsDirectoryNode = null;
|
||||
private append Dictionary<StringView, TreeNode<AssetNode>> _pathToAssetNode = .();
|
||||
private append Dictionary<StringView, TreeNode<AssetNode>> _identifierToAssetNode = .();
|
||||
private append Dictionary<AssetHandle, TreeNode<AssetNode>> _handleToAssetNode = .();
|
||||
|
||||
private append String _resourcesDirectory = .();
|
||||
private append String _assetsDirectory = .();
|
||||
@@ -167,6 +169,7 @@ class AssetHierarchy
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets path to the directory that contains the engine assets.
|
||||
public void SetResourcesDirectory(StringView fileName)
|
||||
{
|
||||
ResourcesDirectory = fileName;
|
||||
@@ -206,6 +209,7 @@ class AssetHierarchy
|
||||
Update();
|
||||
}
|
||||
|
||||
/// Sets path to the directory that contains the game assets.
|
||||
public void SetAssetsDirectory(StringView fileName)
|
||||
{
|
||||
AssetsDirectory = fileName;
|
||||
@@ -225,7 +229,6 @@ class AssetHierarchy
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
AssetNode assetNode = new AssetNode();
|
||||
assetNode.Path = new String(AssetsDirectory);
|
||||
assetNode.Name = new String();
|
||||
@@ -239,7 +242,6 @@ class AssetHierarchy
|
||||
|
||||
Log.EngineLogger.Trace($"Created directory node for: \"{AssetsDirectory}\"");
|
||||
|
||||
|
||||
_fileSystemDirty = true;
|
||||
|
||||
SetupFileSystemWatcher();
|
||||
@@ -297,7 +299,7 @@ class AssetHierarchy
|
||||
return .Err;
|
||||
}
|
||||
|
||||
/// Gets the tree node for the given filePath or .Err, if the file/directory doesn't exist.
|
||||
/// Gets the tree node for the given asset identifier or .Err, if the file/directory doesn't exist.
|
||||
/// @param filePath the path for which to return the tree node.
|
||||
/// @remarks Do not hold a reference to the TreeNode because it can become invalid when the file hierarchy changes.
|
||||
public Result<TreeNode<AssetNode>> GetNodeFromIdentifier(StringView identifier)
|
||||
@@ -310,6 +312,19 @@ class AssetHierarchy
|
||||
return .Err;
|
||||
}
|
||||
|
||||
/// Gets the tree node for the given asset handle; or .Err, if no file exists with the given handle.
|
||||
/// @param filePath the path for which to return the tree node.
|
||||
/// @remarks Do not hold a reference to the TreeNode because it can become invalid when the file hierarchy changes.
|
||||
public Result<TreeNode<AssetNode>> GetNodeFromAssetHandle(AssetHandle assetHandle)
|
||||
{
|
||||
if (_handleToAssetNode.TryGetValue(assetHandle, let treeNode))
|
||||
{
|
||||
return treeNode;
|
||||
}
|
||||
|
||||
return .Err;
|
||||
}
|
||||
|
||||
public bool FileExists(StringView filePath)
|
||||
{
|
||||
return _pathToAssetNode.ContainsKey(filePath);
|
||||
@@ -399,6 +414,8 @@ class AssetHierarchy
|
||||
//GrabSubAssets(node);
|
||||
HandleFile(treeNode.Value);
|
||||
|
||||
_handleToAssetNode.Add(assetNode.AssetFile.AssetConfig.AssetHandle, treeNode);
|
||||
|
||||
Log.EngineLogger.Trace($"Created file node for: \"{assetNode.Path}\"");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,10 @@ class MaterialAssetPropertiesEditor : AssetPropertiesEditor
|
||||
{
|
||||
for (let texture in effect.Textures)
|
||||
{
|
||||
ImGui.Button(texture.key);
|
||||
ImGui.TextUnformatted(texture.key);
|
||||
ImGui.SameLine();
|
||||
|
||||
ImGui.Button("Texture");
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
@@ -315,7 +318,8 @@ class MaterialFile
|
||||
{
|
||||
public String Effect ~ delete _;
|
||||
|
||||
public Dictionary<String, String> Textures ~ DeleteDictionaryAndKeysAndValues!(_);
|
||||
//public Dictionary<String, String> Textures ~ DeleteDictionaryAndKeysAndValues!(_);
|
||||
public Dictionary<String, AssetHandle<Texture>> Textures ~ DeleteDictionaryAndKeys!(_);
|
||||
public Dictionary<String, VariableValue> Variables ~
|
||||
{
|
||||
if (_ != null)
|
||||
@@ -417,14 +421,13 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
|
||||
|
||||
Material material = new Material(fx);
|
||||
|
||||
for (let (slotName, textureIdentifier) in materialFile.Textures)
|
||||
for (let (slotName, textureHandle) in materialFile.Textures)
|
||||
{
|
||||
|
||||
AssetHandle<Texture> texture = contentManager.LoadAsset(textureIdentifier);
|
||||
AssetHandle<Texture> texture = contentManager.LoadAsset(textureHandle);
|
||||
|
||||
if (texture.IsInvalid)
|
||||
{
|
||||
Log.EngineLogger.Error($"Failed to load texture \"{textureIdentifier}\".");
|
||||
Log.EngineLogger.Error($"Failed to load texture \"{textureHandle}\".");
|
||||
}
|
||||
|
||||
material.SetTexture(slotName, texture);
|
||||
@@ -475,9 +478,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
|
||||
|
||||
for (let (slotName, texture) in material.[Friend]_textures)
|
||||
{
|
||||
Texture textureAsset = texture.Handle.Get();
|
||||
|
||||
materialFile.Textures.Add(new String(slotName), new String(textureAsset?.Identifier ?? ""));
|
||||
materialFile.Textures.Add(new String(slotName), texture.Handle);
|
||||
}
|
||||
|
||||
Effect effect = material.Effect;
|
||||
|
||||
@@ -1064,7 +1064,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
GeometryBinding mesh = meshComponent.Mesh;
|
||||
|
||||
StringView identifier = mesh?.Identifier ?? "None";
|
||||
StringView identifier = mesh?.Identifier ?? (meshComponent.Mesh.IsValid ? "<Missing Asset>" : "None");
|
||||
ImGui.Button(identifier.ToScopeCStr!());
|
||||
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
|
||||
@@ -141,8 +141,18 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
if (payload != null)
|
||||
{
|
||||
StringView path = .((char8*)payload.Data, (int)payload.DataSize);
|
||||
_editor.RequestOpenScene(this, path);
|
||||
StringView assetIdentifier = .((char8*)payload.Data, (int)payload.DataSize);
|
||||
|
||||
let treeNode = _editor.ContentManager.AssetHierarchy.GetNodeFromIdentifier(assetIdentifier);
|
||||
|
||||
if (treeNode case .Err)
|
||||
{
|
||||
Log.EngineLogger.Error($"Dragged Asset doesn't exist. {assetIdentifier}");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_editor.RequestOpenScene(this, treeNode->Value.Path);
|
||||
}
|
||||
|
||||
ImGui.EndDragDropTarget();
|
||||
|
||||
@@ -221,7 +221,10 @@ class EditorContentManager : IContentManager
|
||||
{
|
||||
Asset asset = null;
|
||||
|
||||
_handleToAsset.TryGetValue(handle, out asset);
|
||||
if (!_handleToAsset.TryGetValue(handle, out asset))
|
||||
{
|
||||
LoadAsset(handle);
|
||||
}
|
||||
|
||||
if (var placeholder = asset as PlaceholderAsset)
|
||||
{
|
||||
@@ -340,6 +343,91 @@ class EditorContentManager : IContentManager
|
||||
|
||||
private class MissingAsset : Asset {}
|
||||
|
||||
/// Loads the Asset that is represented by the given AssetHandle.
|
||||
/// @returns The AssetHandle of the loaded asset or .Invalid if no asset exists with the given handle.
|
||||
public AssetHandle LoadAsset(AssetHandle handle, bool blocking = false)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
if (handle.IsInvalid)
|
||||
return .Invalid;
|
||||
|
||||
// If _handleToAsset contains handle, we for sure have an asset for it.
|
||||
if (_handleToAsset.ContainsKey(handle))
|
||||
return handle;
|
||||
|
||||
Result<TreeNode<AssetNode>> resultNode = AssetHierarchy.GetNodeFromAssetHandle(handle);
|
||||
|
||||
if (resultNode case .Err)
|
||||
{
|
||||
Log.EngineLogger.Error($"Could not find asset with handle {handle}.");
|
||||
return .Invalid;
|
||||
}
|
||||
|
||||
String filePath = scope String(resultNode->Value.Path);
|
||||
|
||||
AssetFile file = resultNode->Value.AssetFile;
|
||||
|
||||
GetResourceAndSubassetName(file.Identifier, let resourceName, let subassetName);
|
||||
|
||||
IAssetLoader assetLoader = GetAssetLoader(file);
|
||||
|
||||
// TODO: what are we supposed to do if we don't find a loader? Surely not crash...
|
||||
//Log.EngineLogger.AssertDebug(assetLoader != null);
|
||||
if (assetLoader == null)
|
||||
{
|
||||
Log.EngineLogger.Error($"No asset loader registered for asset \"{resultNode->Value.Identifier}\" ({handle}).");
|
||||
return .Invalid;
|
||||
}
|
||||
|
||||
Asset loadedAsset;
|
||||
|
||||
// TODO: Support lazy loading for all asset types
|
||||
if (!(assetLoader is EditorTextureAssetLoader) || blocking)
|
||||
{
|
||||
Stream stream = OpenStream(filePath, true);
|
||||
|
||||
loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
|
||||
|
||||
delete stream;
|
||||
|
||||
if (loadedAsset == null)
|
||||
return .Invalid;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaceholderAsset placeholder = new PlaceholderAsset(file, assetLoader, .Loading);
|
||||
|
||||
String filePath2 = new String(filePath);
|
||||
String newResourceName = new String(resourceName);
|
||||
String newSesourceName = subassetName == null ? null : new String(subassetName.Value);
|
||||
|
||||
placeholder.LoadingTask = new Task(new () => {
|
||||
AsyncLoadAsset(placeholder, filePath2, assetLoader, file,
|
||||
newResourceName, newSesourceName);
|
||||
});
|
||||
|
||||
ThreadPool.QueueUserWorkItem(placeholder.LoadingTask);
|
||||
|
||||
loadedAsset = placeholder;
|
||||
}
|
||||
|
||||
loadedAsset.Identifier = file.Identifier;
|
||||
|
||||
_handleToAsset.Add(handle, loadedAsset);
|
||||
|
||||
loadedAsset.[Friend]_contentManager = this;
|
||||
loadedAsset.[Friend]_handle = handle;
|
||||
|
||||
// Add to Identifier -> Handle map
|
||||
_identiferToHandle.Add(loadedAsset.Identifier, handle);
|
||||
|
||||
file.[Friend]_loadedAsset = loadedAsset;
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// Loads the Asset with the given asset identifier
|
||||
public AssetHandle LoadAsset(StringView identifier, bool blocking = false)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
@@ -348,9 +436,30 @@ class EditorContentManager : IContentManager
|
||||
if (identifier.IsWhiteSpace)
|
||||
return .Invalid;
|
||||
|
||||
// We allow backslashes as well as forward slashes. Some Path stuff like /./ is also allowed.
|
||||
String fixedIdentifier = scope String(identifier);
|
||||
AssetIdentifier.Fixup(fixedIdentifier);
|
||||
|
||||
// If we have an identifier -> handle mapping, we for sure have the asset and are done.
|
||||
if (_identiferToHandle.TryGetValue(fixedIdentifier, let asset))
|
||||
return asset;
|
||||
|
||||
if (AssetHierarchy.GetNodeFromIdentifier(fixedIdentifier) case .Ok(let assetNode))
|
||||
{
|
||||
return LoadAsset(assetNode->AssetFile.AssetConfig.AssetHandle, blocking);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.EngineLogger.Error($"Could not get asset node for asset {fixedIdentifier}");
|
||||
|
||||
return .Invalid;
|
||||
}
|
||||
|
||||
//Result<TreeNode<AssetNode>> resultNode = AssetHierarchy.GetNodeFromIdentifier(fixedIdentifier);
|
||||
|
||||
//resultNode.
|
||||
|
||||
/*
|
||||
if (_identiferToHandle.TryGetValue(fixedIdentifier, let asset))
|
||||
return asset;
|
||||
|
||||
@@ -411,7 +520,24 @@ class EditorContentManager : IContentManager
|
||||
}
|
||||
|
||||
loadedAsset.Identifier = fixedIdentifier;
|
||||
AssetHandle handle = ManageAsset(loadedAsset);
|
||||
|
||||
AssetHandle handle = .Invalid;
|
||||
|
||||
if (file.AssetConfig.AssetHandle == .Invalid)
|
||||
{
|
||||
handle = ManageAsset(loadedAsset);
|
||||
// TODO: Does this ever happen?
|
||||
file.AssetConfig.AssetHandle = handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
handle = file.AssetConfig.AssetHandle;
|
||||
_handleToAsset.Add(handle, loadedAsset);
|
||||
|
||||
loadedAsset.[Friend]_contentManager = this;
|
||||
loadedAsset.[Friend]_handle = handle;
|
||||
}
|
||||
|
||||
// ManageAsset increases RefCount, but this scope also holds a reference.
|
||||
loadedAsset.ReleaseRef();
|
||||
|
||||
@@ -420,7 +546,7 @@ class EditorContentManager : IContentManager
|
||||
|
||||
file.[Friend]_loadedAsset = loadedAsset;
|
||||
|
||||
return handle;
|
||||
return handle;*/
|
||||
}
|
||||
|
||||
private void AsyncLoadAsset(PlaceholderAsset placeholder, String filePath, IAssetLoader assetLoader, AssetFile file, String resourceName, String subassetName)
|
||||
|
||||
@@ -235,10 +235,7 @@ namespace GlitchyEditor
|
||||
_editor.EditorSceneRenderer = _editorSceneRenderer;
|
||||
|
||||
_editor.RequestOpenScene.Add(new (s, fileName) => {
|
||||
String fullName = scope .();
|
||||
Path.Combine(fullName, _currentProject.AssetsFolder, fileName);
|
||||
|
||||
LoadSceneFile(fullName);
|
||||
LoadSceneFile(fileName);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1105,7 +1102,7 @@ namespace GlitchyEditor
|
||||
|
||||
private void ShowOpenRecentSceneMenu()
|
||||
{
|
||||
if (_currentProject == null)
|
||||
if (_currentProject == null || _currentProject.UserSettings.RecentScenes == null)
|
||||
return;
|
||||
|
||||
int i = 0;
|
||||
|
||||
@@ -51,15 +51,49 @@ abstract class Asset : RefCounter
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(Asset));
|
||||
|
||||
let identifier = value.Get<Asset>().Identifier;
|
||||
writer.String(identifier);
|
||||
var handle = value.Get<Asset>()._handle;
|
||||
Serialize.Value(writer, handle, environment);
|
||||
|
||||
|
||||
//AssetHandle.[Friend]AssetSerialize(writer, ValueView(typeof(AssetHandle), &handle), environment, state);
|
||||
|
||||
//writer.String(identifier);
|
||||
}
|
||||
|
||||
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(Asset));
|
||||
|
||||
String identifier = scope .();
|
||||
Try!(Deserialize.Value<AssetHandle>(reader, let handle, environment));
|
||||
|
||||
//String identifier = scope .();
|
||||
|
||||
//Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
AssetHandle loadedHandle = Content.LoadAsset(handle);
|
||||
|
||||
if (loadedHandle == .Invalid)
|
||||
{
|
||||
value.Assign<Asset>(null);
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
Asset asset = Content.GetAsset<Asset>(handle);
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
Asset oldAsset = value.Get<Asset>();
|
||||
oldAsset.ReleaseRef();
|
||||
|
||||
value.Assign(asset);
|
||||
return .Ok;
|
||||
}
|
||||
else
|
||||
{
|
||||
Deserialize.Error!("Invalid resource path", reader, value.type);
|
||||
}
|
||||
|
||||
/*String identifier = scope .();
|
||||
|
||||
Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
@@ -84,7 +118,7 @@ abstract class Asset : RefCounter
|
||||
else
|
||||
{
|
||||
Deserialize.Error!("Invalid resource path", reader, value.type);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
//gBonEnv.typeHandlers.Add(typeof(Resource<>),
|
||||
|
||||
@@ -50,6 +50,11 @@ struct AssetHandle : IHashable
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
|
||||
|
||||
var uuid = value.Get<AssetHandle>()._uuid;
|
||||
Serialize.Value(writer, uuid, environment);
|
||||
|
||||
/*Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
|
||||
|
||||
AssetHandle handle = value.Get<AssetHandle>();
|
||||
|
||||
if (handle.IsInvalid)
|
||||
@@ -58,20 +63,24 @@ struct AssetHandle : IHashable
|
||||
{
|
||||
let identifier = handle.Get<Asset>().Identifier;
|
||||
writer.String(identifier);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
|
||||
|
||||
String identifier = scope .();
|
||||
Try!(Deserialize.Value<UUID>(reader, let uuid, environment));
|
||||
|
||||
value.Assign(AssetHandle(uuid));
|
||||
|
||||
/*String identifier = scope .();
|
||||
|
||||
Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
AssetHandle handle = Content.LoadAsset(identifier);
|
||||
|
||||
value.Assign<AssetHandle>(handle);
|
||||
value.Assign<AssetHandle>(handle);*/
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
@@ -316,27 +325,16 @@ struct AssetHandle<T> where T : Asset
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle<T>));
|
||||
|
||||
AssetHandle handle = value.Get<AssetHandle<T>>();
|
||||
|
||||
if (handle.IsInvalid)
|
||||
writer.String("");
|
||||
else
|
||||
{
|
||||
let identifier = handle.Get<Asset>().Identifier;
|
||||
writer.String(identifier);
|
||||
}
|
||||
Serialize.Value(writer, handle, environment);
|
||||
}
|
||||
|
||||
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle<T>));
|
||||
|
||||
String identifier = scope .();
|
||||
Try!(Deserialize.Value<AssetHandle>(reader, let handle, environment));
|
||||
|
||||
Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
AssetHandle<T> handle = Content.LoadAsset(identifier);
|
||||
|
||||
value.Assign<AssetHandle<T>>(handle);
|
||||
value.Assign(AssetHandle<T>(handle));
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
@@ -67,6 +67,19 @@ namespace GlitchyEngine.Content
|
||||
|
||||
static class Content
|
||||
{
|
||||
/// Loads the specified asset with the given contentManager or the current applications content manager.
|
||||
public static AssetHandle LoadAsset(AssetHandle assetHandle, IContentManager contentManager = null, bool blocking = false)
|
||||
{
|
||||
var contentManager;
|
||||
|
||||
if (contentManager == null)
|
||||
contentManager = Application.Get().ContentManager;
|
||||
|
||||
AssetHandle handle = contentManager.LoadAsset(assetHandle, blocking);
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// Loads the specified asset with the given contentManager or the current applications content manager.
|
||||
public static AssetHandle LoadAsset(StringView assetIdentifier, IContentManager contentManager = null, bool blocking = false)
|
||||
{
|
||||
@@ -119,6 +132,9 @@ namespace GlitchyEngine.Content
|
||||
/// Loads the Asset with the given handle and returns the handle.
|
||||
AssetHandle LoadAsset(StringView assetIdentifier, bool blocking = false);
|
||||
|
||||
/// Loads the Asset with the given handle and returns the handle. Returns .Invalid, if the asset handle doesn't exist.
|
||||
AssetHandle LoadAsset(AssetHandle handle, bool blocking = false);
|
||||
|
||||
/// Returns the asset for the given handle or null, if it isn't loaded.
|
||||
Asset GetAsset(AssetHandle handle)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user