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https://github.com/aharabada/glitchy-engine-beef.git
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ScriptGlue: Added Camera component and throwing mono exceptions from beef
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@@ -0,0 +1,162 @@
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using System;
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namespace GlitchyEngine.Core;
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/// <summary>
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/// The type of projection used by a camera.
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/// </summary>
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public enum ProjectionType : byte
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{
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/// <summary>
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/// An orthographic projection.
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/// </summary>
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Orthographic = 0,
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/// <summary>
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/// A perspective projection.
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/// </summary>
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Perspective = 1,
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/// <summary>
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/// A perspective projection where the far plane is infinitely far away from the camera.
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/// </summary>
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InfinitePerspective = 2
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}
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/// <summary>
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/// A component representing a camera that is attached to the entity.
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/// </summary>
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public class Camera : Component
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{
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/// <summary>
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/// The projection type of the <see cref="Camera"/>.
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/// </summary>
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public ProjectionType ProjectionType
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{
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get
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{
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ScriptGlue.Camera_GetProjectionType(_uuid, out ProjectionType projectionType);
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return projectionType;
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}
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set => ScriptGlue.Camera_SetProjectionType(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the Y field of view in perspective mode.
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/// </summary>
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public float PerspectiveFovY
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{
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get
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{
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ScriptGlue.Camera_GetPerspectiveFovY(_uuid, out float fovY);
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return fovY;
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}
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set => ScriptGlue.Camera_SetPerspectiveFovY(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the X field of view in perspective mode.
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/// </summary>
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public float PerspectiveFovX
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{
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get => PerspectiveFovY * AspectRatio;
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set => PerspectiveFovY = value / AspectRatio;
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}
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/// <summary>
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/// Gets or sets the near plane distance in perspective mode.
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/// </summary>
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public float PerspectiveNearPlane
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{
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get
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{
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ScriptGlue.Camera_GetPerspectiveNearPlane(_uuid, out float nearPlane);
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return nearPlane;
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}
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set => ScriptGlue.Camera_SetPerspectiveNearPlane(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the far plane distance in perspective mode.
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/// </summary>
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public float PerspectiveFarPlane
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{
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get
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{
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ScriptGlue.Camera_GetPerspectiveFarPlane(_uuid, out float farPlane);
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return farPlane;
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}
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set => ScriptGlue.Camera_SetPerspectiveFarPlane(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the orthographic height.
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/// </summary>
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public float OrthographicHeight
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{
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get
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{
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ScriptGlue.Camera_GetOrthographicHeight(_uuid, out float height);
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return height;
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}
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set => ScriptGlue.Camera_SetOrthographicHeight(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the near plane distance in orthographic mode.
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/// </summary>
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public float OrthographicNearPlane
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{
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get
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{
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ScriptGlue.Camera_GetOrthographicNearPlane(_uuid, out float nearPlane);
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return nearPlane;
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}
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set => ScriptGlue.Camera_SetOrthographicNearPlane(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the far plane distance in orthographic mode.
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/// </summary>
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public float OrthographicFarPlane
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{
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get
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{
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ScriptGlue.Camera_GetOrthographicFarPlane(_uuid, out float farPlane);
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return farPlane;
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}
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set => ScriptGlue.Camera_SetOrthographicFarPlane(_uuid, value);
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}
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/// <summary>
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/// Gets or sets the aspect ratio.
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/// </summary>
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/// <exception cref="ArgumentException">The setter throws an <see cref="ArgumentException"/>, when <see langword="value"/> is zero.</exception>
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public float AspectRatio
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{
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get
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{
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ScriptGlue.Camera_GetAspectRatio(_uuid, out float aspectRatio);
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return aspectRatio;
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}
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set
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{
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if (value == 0)
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throw new ArgumentException($"{AspectRatio} must not be zero.");
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ScriptGlue.Camera_SetAspectRatio(_uuid, value);
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether the aspect ratio is fixed.
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/// </summary>
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public bool FixedAspectRatio
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{
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get
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{
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ScriptGlue.Camera_GetFixedAspectRatio(_uuid, out bool fixedAspectRatio);
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return fixedAspectRatio;
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}
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set => ScriptGlue.Camera_SetFixedAspectRatio(_uuid, value);
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}
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}
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@@ -109,6 +109,57 @@ internal static class ScriptGlue
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#endregion RigidBody2D
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#region Camera
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetProjectionType(UUID entityId, out ProjectionType projectionType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetProjectionType(UUID entityId, in ProjectionType projectionType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetPerspectiveFovY(UUID entityId, out float fovY);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetPerspectiveFovY(UUID entityId, float fovY);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetPerspectiveNearPlane(UUID entityId, out float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetPerspectiveNearPlane(UUID entityId, float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetPerspectiveFarPlane(UUID entityId, out float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetPerspectiveFarPlane(UUID entityId, float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetOrthographicHeight(UUID entityId, out float height);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetOrthographicHeight(UUID entityId, float height);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetOrthographicNearPlane(UUID entityId, out float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetOrthographicNearPlane(UUID entityId, float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetOrthographicFarPlane(UUID entityId, out float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetOrthographicFarPlane(UUID entityId, float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetAspectRatio(UUID entityId, out float aspectRatio);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetAspectRatio(UUID entityId, float aspectRatio);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetFixedAspectRatio(UUID entityId, out bool fixedAspectRatio);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetFixedAspectRatio(UUID entityId, bool fixedAspectRatio);
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#endregion
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#region Physics2D
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[MethodImpl(MethodImplOptions.InternalCall)]
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