mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Adapted Editor to new RenderTarget api
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@@ -12,7 +12,7 @@ namespace GlitchyEditor.EditWindows
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private bool _open = true;
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private Texture2D _texture ~ _?.ReleaseRef();
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private RenderTarget2D _renderTarget ~ _?.ReleaseRef();
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private bool _hasFocus;
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@@ -29,17 +29,15 @@ namespace GlitchyEditor.EditWindows
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get => _hasFocus;
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}
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public Texture2D Texture
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public RenderTarget2D RenderTarget
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{
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get => _texture;
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get => _renderTarget;
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set
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{
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if(_texture == value)
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if(_renderTarget == value)
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return;
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_texture?.ReleaseRef();
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_texture = value;
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_texture?.AddRef();
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SetReference!(_renderTarget, value);
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}
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}
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@@ -48,17 +46,10 @@ namespace GlitchyEditor.EditWindows
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}
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private ImGui.Vec2 oldViewportSize;
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Texture2D _lastTexture;
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private bool viewPortChanged;
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public void Show()
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{
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// Hold a reference to the texture until the next frame.
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// This is a workaround for the issue that changing the window size will release the texture
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_lastTexture?.ReleaseRef();
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_lastTexture = _texture;
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_lastTexture.AddRef();
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if(!_open)
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return;
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@@ -80,20 +71,20 @@ namespace GlitchyEditor.EditWindows
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_hasFocus = ImGui.IsWindowFocused();
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var viewportSize = ImGui.GetContentRegionAvail();
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if(_lastTexture != null)
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{
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ImGui.Image(_lastTexture, viewportSize);
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}
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ImGui.End();
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if(oldViewportSize != viewportSize)
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{
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ViewportSizeChangedEvent.Invoke(this, *(Vector2*)&viewportSize);
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ViewportSizeChangedEvent.Invoke(this, *(Vector2*)&oldViewportSize);
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viewPortChanged = true;
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oldViewportSize = viewportSize;
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}
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if(_renderTarget != null)
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{
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ImGui.Image(_renderTarget, viewportSize);
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}
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ImGui.End();
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}
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}
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}
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