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Gizmo improvements
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@@ -43,7 +43,10 @@ namespace GlitchyEngine.World
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_localTransform = value;
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Matrix.Decompose(_localTransform, out _position, out _rotation, out _scale);
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Matrix.Decompose(_localTransform, out _position, let rotation, out _scale);
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Rotation = rotation;
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IsDirty = true;
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}
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}
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