mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Start CoreClr from Beef and basic interaction
This commit is contained in:
@@ -1,5 +1,4 @@
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using System;
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using System.Runtime.Remoting.Metadata.W3cXsd2001;
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using GlitchyEngine;
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using GlitchyEngine.Editor;
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using GlitchyEngine.Math;
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@@ -66,14 +65,14 @@ namespace Sandbox
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Log.Info($"Jump Force: {JumpForce}");
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_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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//_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
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Camera = FindEntityWithName("Camera").As<Camera>();
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//Camera = FindEntityWithName("Camera").As<Camera>();
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if (Camera == null)
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{
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Log.Error("Camera not found.");
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}
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//if (Camera == null)
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//{
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// Log.Error("Camera not found.");
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//}
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}
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/// <summary>
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@@ -82,36 +81,38 @@ namespace Sandbox
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/// <param name="deltaTime"></param>
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void OnUpdate(float deltaTime)
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{
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float2 force = float2.Zero;
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Log.Info($"On update: {deltaTime}");
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if (Input.IsKeyPressed(Key.A))
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{
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force.X -= MoveForce * deltaTime;
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}
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//float2 force = float2.Zero;
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if (Input.IsKeyPressed(Key.D))
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{
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force.X += MoveForce * deltaTime;
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}
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//if (Input.IsKeyPressed(Key.A))
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//{
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// force.X -= MoveForce * deltaTime;
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//}
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if (Input.IsKeyPressed(Key.Q))
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Camera.DistanceFromPlayer -= deltaTime;
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//if (Input.IsKeyPressed(Key.D))
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//{
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// force.X += MoveForce * deltaTime;
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//}
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if (Input.IsKeyPressed(Key.E))
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Camera.DistanceFromPlayer += deltaTime;
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//if (Input.IsKeyPressed(Key.Q))
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// Camera.DistanceFromPlayer -= deltaTime;
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if (Input.IsKeyPressing(Key.Space))
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{
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force.Y += JumpForce;
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}
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//if (Input.IsKeyPressed(Key.E))
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// Camera.DistanceFromPlayer += deltaTime;
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_rigidBody.ApplyForceToCenter(force);
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//if (Input.IsKeyPressing(Key.Space))
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//{
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// force.Y += JumpForce;
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//}
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if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
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{
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Log.Info($"Ouha! {MyNumber}");
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Physics2D.Gravity *= new float2(1, -1);
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}
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//_rigidBody.ApplyForceToCenter(force);
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//if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
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//{
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// Log.Info($"Ouha! {MyNumber}");
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// Physics2D.Gravity *= new float2(1, -1);
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//}
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}
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/// <summary>
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@@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Allgemeine Informationen über eine Assembly werden über die folgenden
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// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
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// die einer Assembly zugeordnet sind.
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[assembly: AssemblyTitle("Sanbox")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Sanbox")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
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// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
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// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
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[assembly: ComVisible(false)]
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
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[assembly: Guid("7a70819c-5317-402a-8553-95c5a001e370")]
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
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//
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// Hauptversion
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// Nebenversion
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// Buildnummer
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// Revision
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//
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// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
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// indem Sie "*" wie unten gezeigt eingeben:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -0,0 +1,10 @@
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{
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"profiles": {
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"Start Editor": {
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"commandName": "Executable",
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"executablePath": "D:\\Development\\Projects\\Beef\\GlitchyEngine\\build\\Debug_Win64\\GlitchyEditor\\GlitchyEditor.exe",
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"workingDirectory": "D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor",
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"nativeDebugging": true
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}
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}
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}
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@@ -0,0 +1,57 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Sandbox</RootNamespace>
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<AssemblyName>Sandbox</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Camera.cs" />
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<Compile Include="MyTestEntity.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj">
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<Project>{6222c226-fc78-498c-80ba-5cf10ac9123c}</Project>
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<Name>ScriptCore</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@@ -1,57 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Sandbox</RootNamespace>
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<AssemblyName>Sandbox</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>default</LangVersion>
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<TargetFramework>net7.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<OutputPath>bin</OutputPath>
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Camera.cs" />
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<Compile Include="MyTestEntity.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj">
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<Project>{6222c226-fc78-498c-80ba-5cf10ac9123c}</Project>
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<Name>ScriptCore</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@@ -0,0 +1,29 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using GlitchyEngine;
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namespace Sandbox;
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public static class TestClass
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{
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[UnmanagedCallersOnly]
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public static void TestFunction()
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{
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Console.WriteLine("Hello from the second Assembly!");
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}
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public static void InternalTest()
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{
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Console.WriteLine("Ja, ich existiere in der Tat");
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Log.Info("Yeah!");
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//Console.WriteLine("Und nun bin ich anders");
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}
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public static int Test(IntPtr arg, int sizeofArg)
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{
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Console.WriteLine($"YUPPYPLASDPASDOIUZASD");
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return 7;
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}
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}
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