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https://github.com/aharabada/glitchy-engine-beef.git
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Implemented basic ECS
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@@ -0,0 +1,30 @@
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using System;
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using internal GlitchyEngine.World;
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namespace GlitchyEngine.World
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{
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public struct Entity : uint64
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{
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// Binary Format:
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// Bits: [0 - 31] [32 - 64]
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// Data: Version Index
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[Inline]
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internal uint32 Version => (uint32)this;
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[Inline]
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internal uint32 Index => (uint32)(this >> 32);
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[Inline]
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static internal Entity CreateEntityID(uint32 index, uint32 version)
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{
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return ((uint64)index << 32) | version;
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}
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[Inline]
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internal bool IsValid => Index != InvalidEntity.Index;
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public const Entity InvalidEntity = ((uint64)uint32.MaxValue << 32) | 0;//TODO: Report bug: CreateEntityID(uint32.MaxValue, 0);
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}
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}
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