diff --git a/GlitchyEngine/src/Application.bf b/GlitchyEngine/src/Application.bf index 238ad8f..7eada4f 100644 --- a/GlitchyEngine/src/Application.bf +++ b/GlitchyEngine/src/Application.bf @@ -48,10 +48,10 @@ namespace GlitchyEngine { while(_running) { + _gameTime.Tick(); + DirectX.ImmediateContext.ClearRenderTargetView(DirectX.BackBufferTarget, .(1, 0, 1)); - _gameTime.Tick(); - for(Layer layer in _layerStack) layer.Update(_gameTime);