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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Updated ImGui to 1.90.1
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@@ -122,7 +122,7 @@ namespace GlitchyEditor.EditWindows
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ImGui.PushID(header);
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bool nodeOpen = ImGui.TreeNodeEx(header.CStr(), .DefaultOpen | .AllowItemOverlap | .Framed | .SpanFullWidth);
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bool nodeOpen = ImGui.TreeNodeEx(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
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if (showComponentContextMenu != null)
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{
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@@ -464,7 +464,7 @@ namespace GlitchyEditor.EditWindows
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float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
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ImGui.BeginChild("item", (.)DirectoryItemSize, false, .NoScrollbar);
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ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
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if (entry->Path == _selectedFile)
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{
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@@ -546,7 +546,7 @@ namespace GlitchyEditor.EditWindows
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float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
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ImGui.BeginChild("item", (.)DirectoryItemSize, false, .NoScrollbar);
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ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
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if (entry->Path == _selectedFile)
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{
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@@ -690,7 +690,7 @@ namespace GlitchyEditor.EditWindows
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float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
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ImGui.BeginChild("item", (.)DirectoryItemSize, false, .NoScrollbar);
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ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
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ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
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