Added struct and disposable component Generators

This commit is contained in:
Simon Lübeß
2021-12-30 16:52:32 +01:00
parent b555cc37d1
commit 664ba552ea
2 changed files with 72 additions and 0 deletions
@@ -0,0 +1,32 @@
using System;
using static System.Compiler;
namespace GlitchyEngine.Generators
{
public class NewStructGenerator : Generator
{
public override String Name => "New Struct";
public override void InitUI()
{
AddEdit("name", "Struct Name", "");
}
public override void Generate(String outFileName, String outText, ref Flags generateFlags)
{
var name = mParams["name"];
if (name.EndsWith(".bf", .OrdinalIgnoreCase))
name.RemoveFromEnd(3);
outFileName.Append(name);
outText.AppendF(
$"""
namespace {Namespace}
{{
struct {name}
{{
}}
}}
""");
}
}
}