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First working effects with new pipeline
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@@ -45,7 +45,7 @@ namespace GlitchyEditor
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_contentManager.RegisterAssetImporter<ShaderImporter>();
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_contentManager.RegisterAssetProcessor<ShaderProcessor>();
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//_contentManager.RegisterAssetExporter<ShaderEx>();
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_contentManager.RegisterAssetExporter<ShaderExporter>();
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_contentManager.SetGlobalAssetCacheDirectory(".cache");
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_contentManager.SetResourcesDirectory("Resources");
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