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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
First working effects with new pipeline
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@@ -11,6 +11,7 @@ using System.Linq;
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using System.Threading.Tasks;
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using GlitchyEditor.Assets.Importers;
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using GlitchyEngine.Core;
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using GlitchyEngine.Content.Loaders;
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using internal GlitchyEngine.Content.Asset;
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@@ -944,6 +945,7 @@ class EditorContentManager : IContentManager
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// TODO: obviously use a map or something...
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TextureLoader textureLoader = new .() ~ delete _;
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SpriteLoader spriteLoader = new .() ~ delete _;
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ShaderLoader shaderLoader = new .() ~ delete _;
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private IProcessedAssetLoader GetLoader(AssetType assetType)
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{
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@@ -953,6 +955,8 @@ class EditorContentManager : IContentManager
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return textureLoader;
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case .Sprite:
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return spriteLoader;
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case .Shader:
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return shaderLoader;
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default:
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return null;
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}
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