First working effects with new pipeline

This commit is contained in:
Simon Lübeß
2024-08-22 00:34:20 +02:00
parent 7b7a3dc645
commit 66e62f42ec
20 changed files with 652 additions and 43 deletions
@@ -36,6 +36,7 @@ namespace GlitchyEngine.Renderer
output[i] = .(input[i].SemanticName, input[i].SemanticIndex, (.)input[i].Format, input[i].InputSlot, input[i].AlignedByteOffset, (.)input[i].InputSlotClass, input[i].InstanceDataStepRate);
}
/// This should happen during shader compilation!
/// Validates or gets the validated input layout for the given vertexshader.
internal ID3D11InputLayout* GetNativeVertexLayout(ID3DBlob* vertexShaderCode)
{