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First working effects with new pipeline
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@@ -36,6 +36,7 @@ namespace GlitchyEngine.Renderer
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output[i] = .(input[i].SemanticName, input[i].SemanticIndex, (.)input[i].Format, input[i].InputSlot, input[i].AlignedByteOffset, (.)input[i].InputSlotClass, input[i].InstanceDataStepRate);
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}
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/// This should happen during shader compilation!
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/// Validates or gets the validated input layout for the given vertexshader.
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internal ID3D11InputLayout* GetNativeVertexLayout(ID3DBlob* vertexShaderCode)
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{
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