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First working effects with new pipeline
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@@ -8,5 +8,7 @@ namespace GlitchyEngine.Renderer
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[AllowAppend]
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public this(StringView code, StringView? fileName, String entryPoint, IContentManager contentManager, ShaderDefine[] macros = null)
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: base(code, fileName, entryPoint, contentManager, macros) { }
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public this() : base() { }
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}
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}
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