First working effects with new pipeline

This commit is contained in:
Simon Lübeß
2024-08-22 00:34:20 +02:00
parent 7b7a3dc645
commit 66e62f42ec
20 changed files with 652 additions and 43 deletions
@@ -38,6 +38,8 @@ namespace GlitchyEngine.Renderer
}
// TODO: finish implementation (like BufferCollection)
public ResourceEntry* this[int idx] => _idxToBuf[idx];
public ResourceEntry* this[String name] => _strToBuf[name];
public void Add(String name, uint32 index, TextureViewBinding texture, TextureDimension dimension)
{