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First working effects with new pipeline
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@@ -38,6 +38,8 @@ namespace GlitchyEngine.Renderer
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}
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// TODO: finish implementation (like BufferCollection)
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public ResourceEntry* this[int idx] => _idxToBuf[idx];
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public ResourceEntry* this[String name] => _strToBuf[name];
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public void Add(String name, uint32 index, TextureViewBinding texture, TextureDimension dimension)
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{
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