Updated DirectX

This commit is contained in:
Simon Lübeß
2020-11-25 20:50:36 +01:00
parent ff16f6a895
commit 684669321a
2 changed files with 166 additions and 165 deletions
@@ -77,7 +77,8 @@ namespace GlitchyEngine.Renderer
FeatureLevel[] levels = scope .(.Level_11_0); FeatureLevel[] levels = scope .(.Level_11_0);
var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &nativeDevice, let deviceLevel, &nativeContext); FeatureLevel deviceLevel = ?;
var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &nativeDevice, &deviceLevel, &nativeContext);
Debug.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message(0x{(int32)deviceResult}): {deviceResult}"); Debug.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message(0x{(int32)deviceResult}): {deviceResult}");
#if DEBUG #if DEBUG