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Updated DirectX
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@@ -77,7 +77,8 @@ namespace GlitchyEngine.Renderer
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FeatureLevel[] levels = scope .(.Level_11_0);
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FeatureLevel[] levels = scope .(.Level_11_0);
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var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &nativeDevice, let deviceLevel, &nativeContext);
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FeatureLevel deviceLevel = ?;
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var deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &nativeDevice, &deviceLevel, &nativeContext);
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Debug.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message(0x{(int32)deviceResult}): {deviceResult}");
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Debug.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message(0x{(int32)deviceResult}): {deviceResult}");
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#if DEBUG
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#if DEBUG
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Vendored
+1
-1
Submodule GlitchyEngine/vendor/directx updated: 5b29ce722a...480486a3ba
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