Fixed 2d camera projection for texture viewer

This commit is contained in:
Simon Lübeß
2025-02-11 23:10:05 +01:00
parent 83b12efcff
commit 688ebad278
+2
View File
@@ -485,6 +485,8 @@ namespace GlitchyEngine.Renderer
s_currentCircleEffect = s_circleBatchEffect; s_currentCircleEffect = s_circleBatchEffect;
}*/ }*/
sceneViewProjection = camera.ViewProjection;
s_currentLineEffect = s_lineBatchEffect; s_currentLineEffect = s_lineBatchEffect;
//s_currentQuadEffect.Variables["ViewProjection"].SetData(camera.ViewProjection); //s_currentQuadEffect.Variables["ViewProjection"].SetData(camera.ViewProjection);