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Fixed 2d camera projection for texture viewer
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@@ -485,6 +485,8 @@ namespace GlitchyEngine.Renderer
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s_currentCircleEffect = s_circleBatchEffect;
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s_currentCircleEffect = s_circleBatchEffect;
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}*/
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}*/
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sceneViewProjection = camera.ViewProjection;
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s_currentLineEffect = s_lineBatchEffect;
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s_currentLineEffect = s_lineBatchEffect;
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//s_currentQuadEffect.Variables["ViewProjection"].SetData(camera.ViewProjection);
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//s_currentQuadEffect.Variables["ViewProjection"].SetData(camera.ViewProjection);
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