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Started making Input framebased and added KeyCodes
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@@ -48,7 +48,9 @@ namespace GlitchyEngine
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{
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while(_running)
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{
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_gameTime.Tick();
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_gameTime.NewFrame();
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Input.NewFrame();
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DirectX.ImmediateContext.ClearRenderTargetView(DirectX.BackBufferTarget, .(1, 0, 1));
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