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https://github.com/aharabada/glitchy-engine-beef.git
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Fixed textureviewer
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@@ -97,6 +97,9 @@ namespace Sandbox
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var viewportSize = ImGui.GetContentRegionAvail();
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var viewportSize = ImGui.GetContentRegionAvail();
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viewportSize.x = Math.Max(viewportSize.x, 1);
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viewportSize.y = Math.Max(viewportSize.y, 1);
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if(_target == null || viewportSize.x != _target.Width || viewportSize.y != _target.Height)
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if(_target == null || viewportSize.x != _target.Width || viewportSize.y != _target.Height)
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{
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{
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_target?.ReleaseRef();
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_target?.ReleaseRef();
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