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https://github.com/aharabada/glitchy-engine-beef.git
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Weiß ich nicht, ist Monate her...
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using System;
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namespace GlitchyEngine.Editor;
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//public sealed class RangeAttribute : Attribute
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//{
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// public float Min { get; set; }
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// public float Max { get; set; }
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// public RangeAttribute(float min, float max)
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// {
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// Min = min;
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// Max = max;
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// }
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//}
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using System;
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namespace GlitchyEngine.Editor;
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public sealed class ShowInEditorAttribute : Attribute
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{
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public string DisplayName { get; set; } = null;
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public ShowInEditorAttribute()
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{}
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}
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