diff --git a/GlitchyEngine/src/Platform/DX11/Renderer/Dx11DepthStencilState.bf b/GlitchyEngine/src/Platform/DX11/Renderer/Dx11DepthStencilState.bf index 52c80bb..bb3ad6e 100644 --- a/GlitchyEngine/src/Platform/DX11/Renderer/Dx11DepthStencilState.bf +++ b/GlitchyEngine/src/Platform/DX11/Renderer/Dx11DepthStencilState.bf @@ -45,7 +45,7 @@ namespace GlitchyEngine.Renderer internal DxDSSDesc nativeDescription; internal ID3D11DepthStencilState* nativeDepthStencilState ~ _?.Release(); - public this(GEDSSDesc description) + public override this(GEDSSDesc description) { Debug.Profiler.ProfileResourceFunction!(); diff --git a/GlitchyEngine/src/Platform/Windows/WindowsWindow.bf b/GlitchyEngine/src/Platform/Windows/WindowsWindow.bf index 105e58a..965637e 100644 --- a/GlitchyEngine/src/Platform/Windows/WindowsWindow.bf +++ b/GlitchyEngine/src/Platform/Windows/WindowsWindow.bf @@ -251,7 +251,7 @@ namespace GlitchyEngine [CLink] static extern IntBool IsWindowUnicode(HWND whnd); - public Result SetIcon(StringView filePath) + public override Result SetIcon(StringView filePath) { HICON hIcon = LoadImageW(0, filePath.ToScopedNativeWChar!(), .Icon, 0, 0, .LoadFromFile); if (hIcon == 0)