diff --git a/GlitchyEngine/src/Application.bf b/GlitchyEngine/src/Application.bf index 7eada4f..83f660e 100644 --- a/GlitchyEngine/src/Application.bf +++ b/GlitchyEngine/src/Application.bf @@ -20,7 +20,7 @@ namespace GlitchyEngine public Window Window => _window; [Inline] - public static Application Get => s_Instance; + public static Application Get() => s_Instance; public this() { diff --git a/GlitchyEngine/src/ImGui/ImGuiLayer.bf b/GlitchyEngine/src/ImGui/ImGuiLayer.bf index 9a948e7..62c7896 100644 --- a/GlitchyEngine/src/ImGui/ImGuiLayer.bf +++ b/GlitchyEngine/src/ImGui/ImGuiLayer.bf @@ -166,7 +166,7 @@ namespace GlitchyEngine.ImGui ref ImGui.IO io = ref ImGui.GetIO(); - let window = Application.Get.Window; + let window = Application.Get().Window; io.DisplaySize = .(window.Width, window.Height); io.DeltaTime = (float)gameTime.FrameTime.TotalSeconds; diff --git a/GlitchyEngine/src/Platform/DX11/DirectX.bf b/GlitchyEngine/src/Platform/DX11/DirectX.bf index b950162..caa261c 100644 --- a/GlitchyEngine/src/Platform/DX11/DirectX.bf +++ b/GlitchyEngine/src/Platform/DX11/DirectX.bf @@ -126,7 +126,7 @@ namespace GlitchyEngine.Platform.DX11 public static void Present() { - SwapChain.Present(Application.Get.Window.IsVSync ? 1 : 0, .None); + SwapChain.Present(Application.Get().Window.IsVSync ? 1 : 0, .None); } } }