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Asset renaming + AssetHierarchy: major refactoring for file tree construction
+ AssetFile: Added "AssetConfigPath" Property + Less crashy, more cleaner
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@@ -54,7 +54,7 @@ class EditorContentManager : IContentManager
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public void OnFileRenamed(AssetNode assetNode, StringView oldIdentifier)
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{
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// Asset isn't loaded so we don't need to reload it.
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if (assetNode.AssetFile.LoadedAsset == null)
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if (assetNode.AssetFile?.LoadedAsset == null)
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return;
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Asset asset = assetNode.AssetFile.LoadedAsset;
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