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Tried EntityEditor in C#
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@@ -467,6 +467,12 @@ static class ScriptGlue
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RegisterCall<function float4(float4, out float4)>("ScriptGlue::modf_float4", => GlitchyEngine.Math.modf);
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}
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#endregion
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#region Editor Stuff
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#endregion
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private static void RegisterCall<T>(String name, T method) where T : var
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