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https://github.com/aharabada/glitchy-engine-beef.git
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Decoupled Chunk data loading/generation and geometry generation
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@@ -1,5 +1,6 @@
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using GlitchyEngine.Math;
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using GlitchyEngine;
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using GlitchyEngine.Math;
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namespace Sandbox.VoxelFun
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{
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class Block
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@@ -34,7 +35,7 @@ namespace Sandbox.VoxelFun
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*/
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public virtual void OnPlacing(Int32_3 blockCoordinate)
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{
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Log.ClientLogger.Info($"I broke. {{{blockCoordinate}}}");
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Log.ClientLogger.Info($"I live! {{{blockCoordinate}}}");
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}
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}
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}
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