Add heuristics to not always rebuild script project on play

This commit is contained in:
Simon Lübeß
2026-10-24 17:18:08 +02:00
parent 6718279a9f
commit 73392f58f7
10 changed files with 293 additions and 9 deletions
+11 -2
View File
@@ -1,8 +1,10 @@
FileVersion = 1
Locked = ["ImGui"]
Unlocked = ["corlib"]
[Workspace]
StartupProject = "GlitchyEditor"
PreprocessorMacros = ["IMGUI"]
[Projects]
GlitchyEngine = {Path = "GlitchyEngine"}
@@ -20,17 +22,24 @@ ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}
GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}
bon = {Path = "GlitchyEngine/vendor/bon"}
box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}
"Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}
ScriptCore = {Path = "ScriptCore"}
NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}
"GlitchyEngine.Test" = {Path = "GlitchyEngine.Test"}
Xml-Beef = {Path = "GlitchyEngine/vendor/Xml-Beef"}
"GlitchyEngine.Benchmark" = {Path = "GlitchyEngine.Benchmark"}
"Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq"}
"Oregano.git" = {Git = "https://github.com/zerkawei/Oregano.git"}
[WorkspaceFolders]
GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore", "GlitchyEngine.Test", "GlitchyEngine.Benchmark"]
"GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef", "Xml-Beef"]
"GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "NetHostBeef", "Xml-Beef", "Beef.Linq"]
Beef = ["Beefy2D", "corlib"]
[Configs.Debug.Win64]
AllocStackTraceDepth = 12
ConfigSelections = {"GlitchyEngine.Test" = {Enabled = false}}
[Configs.Release.Win64]
Toolset = "Microsoft"
LTOType = "None"
ConfigSelections = {"GlitchyEngine.Test" = {Enabled = false}}